2020 Intern project at Moonshine Studio
PROJECT
signal
Software
Unreal Engine 4, Maya, Substance Painter
Year
2020
Credits
2020 Intern project at Moonshine Studio
Info
In an 8-person team, I primarily handled texturing for indoor/outdoor desert assets and assisted with scene layout. I also managed the project to ensure smooth team communication. This was my first time using Unreal Engine, where I quickly mastered optimizing high-poly models into game-ready assets






