A Semi-Realistic Zombie study
PROJECT
ZOMBIE NUN
Software
Zbrush, Substance Painter, Marmoset Toolbag
Year
2024
Credits
Personal work
Info
For this project, I attempted to create all assets entirely within ZBrush. After completing the T-pose sculpt in ZBrush, I applied a skeleton using Mixamo, then made slight adjustments to the pose in Maya before returning to ZBrush to refine the forms and add finer details using Transpose Master. Texturing the skin was my favorite part of the process; I explored various skin tones, building up the layers from the underlying flesh to the outermost epidermis.














